If the destinations are very far apart, it makes sense to create a relay district in between.īeavers do not export when the travel distance is long and close to the end of the workday. Keep distribution posts and destinations as close as possible. When daisy-chaining multiple districts, it is a good idea to have drop-off points and distribution posts close together. It is more efficient to have a warehouse to store items to be exported near the distribution center. However, there must be room in the warehouse that is set up to accept the item. The 10x distribution post will buffer 200 units of items per route. For example, if the district is set to accept more than 2000 (including ∞) loaves of bread, the market will be full of bread and will not accept other items. If multiple routes are to be established for a single drop-off market, the district distribution limits should be carefully set. The drop-off point has a capacity of only 300 and cannot accept too many routes. if the upper limit of the destination district is 100 and the district has only 99 items, the worker will export only 1 item.) (except when set by district distribution limits. Workers at distribution posts will not export shipments less than 25% of the weight they can carry. Remember that you will also need to install any mods that are dependencies. If you install manually, put the downloaded folder in the folder where Timberborn.exe is located \BepInEx\plugins\ Other versions will probably not work (and may crash the game). This mod is currently only supported in version 0.2.5.3 of Timberborn. For import/export to/from smaller districts due to low transport capacity. (In the base game, warehouses and drop-off points can become congested when many beavers visit all at once.) This will be especially useful for packaged food products that are prone to crowding. It requires construction costs and is a bit large, but it is a drop-off point that can store 2,000 cargoes.įurthermore, even if many beavers visit all at once, there is no queue to wait their turn. This means that a beaver can export 140 kg and a golem 200 kg at a time. 10x Distribution PostĪ distribution post that grants 10x strength to workers. If a Storage Building is built between two districts, the resources inside of it can be freely shared by removing the path to it from one District and reconnecting it to another.This mod adds a facility that will help you when you want to build up a transport empire for your beavers. Resources can be shared between Districts by using the Distribution Post and Drop-off Point to create Trade Routes.Īs of, it is possible to circumvent some of these restrictions. Workers will not cross District Gates to work but can be Migrated via their District Center. Needs satisfied in one District will not automatically be satisfied in another, as will resources available in one District won't be usable by another. There can only be one District Center in any given District, so the planned expansion must be segregated from any existing Districts before building the District Center, either by District Gates or by simply removing linked paths.Įach District has its own Population, Needs and Resource pool. In order to establish a new District, a new District Center must be built which can be done for free and without a builder. Eventually the line will end, even if a path continues, indicating the District's limit. As the line continues, it will change color from green to red, red indicating you are reaching the limit of what that District Center can reach. When a District Center is selected, a Path Line will extend from it indicating the extent of the District's boundary. District Path Networks cannot cross each other, requiring a District Gate to separate them. Each District has its own Path Network, originating from the District Center and extending out to all paths connected to it.
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